#No limits 2 coaster options greyed out fullSome TVs require the resolution to be at full HD (1920x1080) otherwise they cannot be set into 3D mode. Use your TV's remote control to enable 3D side-by-side mode manually. The stereo 3D mode can be activated using a command line parameter (see help files for reference). #No limits 2 coaster options greyed out tvIf you have a 3D TV either with active shutter glasses or passive polarization glasses, you should definitely give it a try. We have added an option to enable a stereo mode for 3D TVs. We have updated our Doppel Looping park to make use of the new rides, so you can instantly try them out. With the addition of the new flat rides created by MGrides, NoLimits 2 now has an impressive collection of highly detailed and realistic flat rides, making it possible to create even better parks and fun fairs. The existing ones will be kept as demo objects, but all park designers are encouraged to use the new versions for their parks from now on. They also have a more realistic ride program. The new ones are looking much better, with bump maps, reflections and special sound effects. We have improved the already existing Enterprise and Pirate Ship with some highly detailed and scripted models. Here is a list of the most important changes: New Flat Rides #No limits 2 coaster options greyed out updateWe have a new update (2.2.3.0) for you with 2 new flat rides and some other cool features. The NL Dev Team wishes you a Merry Christmas. #No limits 2 coaster options greyed out freeThe update will be free for all NL2 users. Also there will be a couple of new graphics effects like screen-space ambient occlusion, bloom and HDR that will further more improve the realism of the graphics. Especially night time or indoor coasters will heavily benefit from the new engine. I implemented a true deferred rendering engine that will have much better performance when using lots of light sources. The main new feature is an improved graphics engine. We are close to release a new major update. You will even be able to change the color of the light sources easily. Most of the new objects can be custom-colored. We will offer over 20 new park lamp models, around the same number of new fences and benches for all kinds of applications. Last but not least we see some of the new park objects created by Marco. We also see a new bloom effect, and a harder to see new God-ray effect. What else do we see on those screens, we see the new ambient occlusion effect (I created a custom implementation of SSAO, that is both efficient and also pretty), as the name implies, basically everything gets shaded by it. The range of lights is also increased to infinity, so you will see all the lights up to even the farest distance. Framerates are not much slower compared to day time. We see that having parks with many light sources is no problem any more. Let me show you a couple of screenshots showing a few of the new features: Basically all modern engines are deferred renderers by now, they scale much better with the number of rendered light sources and allow for a wider range of advanced rendering effects. The solution was to turn the engine to a full deferred renderer. Something had to be done to fix all that. Also newer graphics effects like HDR (high dynamic range rendering) and SSAO (screen space ambient occlusion) that are common in modern games were hard to add to the traditional rendering system. While that used to be a valid solution for fast rendering of most day-light parks (with the sun as the one and only light source), more and more users wanted to be able to equip parks with many lamps and such for night-time environments. The main reason for poor performance was that the engine used to have a traditional forward renderer. The main design goal of the upcoming update 2.5 was to enhance the engine so that it will have better performance when having lots of light sources. We wish you relaxed holidays and a good start into 2017. The expected release date of NL 2.5 is early January which will be the third anniversary of NoLimits 2. Here is a small teaser of the upcoming NL 2.5 showing the new sun shafts effect (a.k.a.
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